Reinstalling the demo is free through the "Download demo" option above.
To unlock the demo to the full game:
When you're signed in to your itch.io account, at the top of this page it should see "You own this game". You can click on the "Download" button there to download more files, including the license key that unlocks the full game. There are instructions in those files.
More Info:
You can also check your email for a purchase notification from itch.io, where there's more information about getting access to your purchased games, including a link to:
Everytime I try to download the demo it downloads and then i try to launch it and it then syas download failed and i cant find it anywhere in my files or apps. The only thing i can do is try redownloading it and then it does the same thing, What do I do? Edit: I found it in my files but it opens for a second then immediately closes
Hmm... Is it the installer (AKingdomForKeflings_Setup) that closes immediately, or the game after it's successfully installed?
If it's the installer, that's confusing and I'm not sure what could cause that...
If it's the installed game, you could try compatibility settings: find A Kingdom for Keflings.exe and right-click on it and choose "Troubleshoot Compatibility". Or, go to "Properties" and then the "Compatibility" tab.
It's the installer, I download the demo and try to launch the very first thing that gets downloaded from the site and it either fails download in the site or doesn't fail but closes right after I open it
Hey, do you know how i can make the game launch on my main monitor so i can get my higher refresh rate? It keeps launching on my secondary monitor and if i just move it over i cant increase the refresh rate
If you're comfortable with (carefully) editing the fsall/settings.ini file, there's a graphics section where you can edit some graphics settings, including:
It'll be interesting to see how the sequel will transition to PC. A Kingdom for Keflings already had a PC port, which was like the XBLA version minus the Avatar support, so you just had to pick from one of the pre-existing giant characters. The sequel just had Avatars as playable giants (or Miis in the Wii U version), so I guess they will need to make new distinct giant models for the game in order to release it on PC. Microsoft have already stopped supporting Avatars except for preservation for old titles and Nintendo seems to be putting aside Mii support with the Switch, which makes me worried if they will be dropped entirely by the next system. So i guess going forward, even if they continue supporting said platforms, using just original characters as protagonists is probably the way to go.
Are you referring to the porting efforts to bring A World of Keflings (not this game) to PC? Have considered, but maybe not "seriously". :) Going open-source with the full game and the custom engine and toolset it's based on would be a lot of work.
On the other hand, it'd be interesting to fully release the storytelling contents (and tools) and let people make new stories!
man your game is awesome. i remember playing the demo on xbox 360 nonstop cause i couldn't afford the game, and eventually bought both versions + the map packs on 360, with me double dipping on PC cause i lost my purchase info. 360 version's still my favorite overall since it feels more polished and there's avatars, but the PC version's a great option too.
So I paid for it. I've downloaded everything, and for some reason it doesn't hold my progress. It seems like I have to keep redownloading it. I can't find a file for me to just click the game to play?
Once you've installed, there should be a Keflings option in the start menu somewhere. If not, you can directly open (or make your own shortcut to) the equivalent of:
C:\Program Files (x86)\NinjaBee\AKingdomForKeflings\A Kingdom for Keflings.exe
Thanks god I can see this game again that I loved to play in my Xbox 360 back then, this is such nostalgic that makes me happy, I hope y'all can make similar games like this soon!
Yes! I was looking for this earlier this year and found out it was Xbox Live only, so I was thinking I'd never play it again given I only ever had the demo and it didn't even exist as Abandonware (so many good games lost to Xbox Arcade... :/). But it's gonna be so cool seeing this again, it was always such a casual game for me.
when kingdom for keflings and such end up getting put on steam and such will they get the features that xbox had? maybe if the game gets also put on the windows store that the xbox avatar thing could be on the pc version.
I'm not sure yet which features we'll carry over. Not all of them. A World of Keflings on Xbox has a ton of tiny unique features that depend on Xbox Live services, like banner towers, sharing collectible progress through message payloads, unlocking of content based on what other Xbox games you own, Xbox Live Avatar support, unlocking new avatar content from within the game, and a dozen other weird little things. We went a bit crazy on that stuff.
For Steam, much of that will go away.
We don't have any plans for Windows Store releases any time soon, unfortunately.
the xbox live avatar thing i understand, could always have an avatar customizer for the content you would unlock within the game. with the banner towers couldnt that just use steam userpicture or am i remebering them wrong. and the unlocking content based on other games you own depending on the games you could just use steam to check, if its games that arnt on steam yet then there would be an issue there. and the collectible progress i dont understand what you mean by message payloads. and anyway id asume that when the chance rises to be able to work on porting or making your own games again that you wouldnt want to just have it be a port and rather it be a special edition which could lead to just reworking features for steam and having new content ofcause
Hey man, i just realized something, there are no shadows on PC from what i can tell, maybe mines screwed up but i just noticed how the Xbox version has shadows but mine doesn't, is there something in a text file i could change or is it just a porting issue?
Dang... good question. I hadn't looked into this in many years, so I dug around a bit. Porting issue. Looks like we never got shadows working on the PC before releasing.
I have the windows version on PC. I have no idea how to destroy a building. What key do I press. The instructions just show a non existent picture. I am stuck at urban renewal.
When your giant is facing a building, you should see an action icon appear at the bottom of your screen with a fist icon indicating "punch". Punch a building several times to break it.
Yep! If you're comfortable with (carefully) editing the fsall/settings.ini file, there's a graphics section where you can edit some graphics settings, including:
Please make more of these games! Or i'm gunna lol....maybe flavor it like a space game and boom - its a new IP yaaaaay
Not kidding (entirely). Make more or i'ma do it for ya :) because there is a very clear market for it, and our studio loves cult classics that time has forgotten!
:D Sounds like a great idea! just in time for our pitch meeting coming up too! I appreciate the blessing :) I don't like to step on other devs' toes ;)
Heya Ninjabee, are you maintaining/updating this game day by game? Cuz id like to see more content within it.
Sadly miss the controller support so that I can kick keflings around which I usually do without picking them up.
Other than that love the game on trial, too bad I was a young pal and my parents were refusing to pay for the key dwb. But hey I paid for it and liking it so far, just a suggestion please let us kick keflings around without picking em up just like the xbox version
I'm having trouble changing the resolution to anything other than 800x600 on PC, and the fullscreen option doesn't work either. How can I make the window for the game bigger? I'm on Windows 10.
On the main menu go to "Help & Options", then select "Graphics". It'll restart the program once you change the resolution, then it'll ask you to confirm the changes
Ah, unfortunately this time I just mean the team is caught up in contracting on third party work, which we've been doing for a few years - helping other people make their games! For instance, we got to help with Fuser, which is an awesome music-driven game from Harmonix.
But NinjaBee is not dead, and one day we'll be (1) working on more Keflings games, and (2) working on other new games! We just don't know when.
Just bought this because my wife wanted to play with me, but we can't figure out how to rotate the camera? Is there a manual with all the controls for pc?
Ah, sorry - there's not a manual with windows controls. And unfortunately, there's no camera rotation on the PC version. The whole game should be playable without rotation - even on console, we only allowed a slight brief swing to one side or another, and the game is designed to be played from one angle without camera management needed.
Thank you for responding, I figured it out. I used a controller emulator called DS4 and mapped it to the keyboard configuration listed in your read me word document. It was simple and works! I’m sure others will have this questions later, I would recommend they research DS4 controller emulator but need to caution the download source, wouldn’t want anyone getting a malware. Love this game!
There's some info on this page about it, but here it is for your convenience:
Network Play: You can play with another player over a LAN network or over the Internet. For play over the internet, one of the players will need to set up port forwarding (e.g. see https://www.noip.com/support/knowledgebase/general-port-forwarding-guide/ ) for port 17432. This is technical, but fairly common for multiplayer games. If you don't understand port forwarding or don't want to do it, then please don't purchase the full game expecting multiplayer play. There is no matchmaking service for A Kingdom for Keflings on Windows.
Hello, I downloaded the windows edition and am unable to get the game. My computer refuses to download it stating it contains a virus and automatically deletes everything before any download can be completed. No matter what course of action I take to adjust the download protection parameters or the way I go about downloading it, I still get the same results.
Hi. When you download, do you have any kind of "more" or "advanced" button you can click to save the file despite the warning? What anti-virus are you using?
When I download to Windows, using Microsoft Defender as my anti-malware software, I get no virus errors.
There's a known false-positive coming from Gridinsoft anti-virus, if you use that (or use something that references its database). We've scanned and double-checked with other anti-virus software and there's no issue.
If you're ultimately still unable to download the game, we can request a refund for you.
hey just asking btw, but i downloaded the demo and i was just scanning it on virus total and it says Trojan.Win32.Agent.oa!s1 by Gridinsoft just to confirm is this a error with the virus checking, sorry i am just being caution about this.
Thanks for asking, and I understand your caution. This Gridinsoft result is a false positive. I looked into this and Gridinsoft is evidently a sketchy product itself (see reddit threads about Gridinsoft).
No other anti-malware product detects an issue, including manual scans I did again just now with Windows Defender and Malwarebytes, which I trust.
We are still pursuing A World of Keflings on PC! Unfortunately, no timeline to announce yet. We're mostly caught up in contract work to pay salaries, but AWoK on PC is where I'd like to be putting our effort next.
Hello! I purchased this game now finding out it was still available for Windows, I played the WOK Windows 8 demo back when I was a kid which is what brought me to love the Keflings games, sadly I didn't have the means to purchase the Windows 8 version back then and till I could it was no longer available...
This game is good though, not as fun(ny) with there being no cutscenes with the Keflings and all that fancy stuff but I still love it so I want to ask: with the current expansion of the Windows on ARM market would you perhaps consider building an ARM version as well, be it ARM32 or ARM64? (I did notice ARM32 compiled programs seem to use less power so I have a slight preference for it, at least when I build stuff)
It would be great for playing it on the go and seeing as the Windows 8 version of WOK was available for RT (ARM32) it may not be that hard.
Although looking at the game logs it seems to be using OpenGL which isn't exactly available on WoA but there's the Microsoft provided package which allows some programs to use OpenGL and then there's also ANGLE or even GLDirect (which may work considering how old this seems to be), all 3 of which support/have been ported to ARM (GLDirect only to ARM32).
Thanks for the suggestions and technical details! The most likely place we'll put new efforts is into a new build of A World of Keflings, so hopefully we'll get what you want into that! Nothing to announce, unfortunately, and no timeline we can promise yet.
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Comments
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Is there any updates on A World of Keflings?
Not a very exciting update. We're hoping to get back to working on A World of Keflings this summer, if all goes to plan!
I got a new pc and can't play anymore unless I buy the game again. How do I find a reinstall for when the game is already owned?
Reinstalling the demo is free through the "Download demo" option above.
To unlock the demo to the full game:
When you're signed in to your itch.io account, at the top of this page it should see "You own this game". You can click on the "Download" button there to download more files, including the license key that unlocks the full game. There are instructions in those files.
More Info:
You can also check your email for a purchase notification from itch.io, where there's more information about getting access to your purchased games, including a link to:
https://itch.io/my-purchases
which is a good place to find downloads for any itch.io games you want to reinstall.
Everytime I try to download the demo it downloads and then i try to launch it and it then syas download failed and i cant find it anywhere in my files or apps. The only thing i can do is try redownloading it and then it does the same thing, What do I do? Edit: I found it in my files but it opens for a second then immediately closes
Hmm... Is it the installer (AKingdomForKeflings_Setup) that closes immediately, or the game after it's successfully installed?
If it's the installer, that's confusing and I'm not sure what could cause that...
If it's the installed game, you could try compatibility settings: find A Kingdom for Keflings.exe and right-click on it and choose "Troubleshoot Compatibility". Or, go to "Properties" and then the "Compatibility" tab.
It's the installer, I download the demo and try to launch the very first thing that gets downloaded from the site and it either fails download in the site or doesn't fail but closes right after I open it
Hmm... I haven't heard of that kind of issue before. I can help you more easily if you email support@ninjabee.com. Let's take this conversation there.
Hey, do you know how i can make the game launch on my main monitor so i can get my higher refresh rate? It keeps launching on my secondary monitor and if i just move it over i cant increase the refresh rate
If you're comfortable with (carefully) editing the fsall/settings.ini file, there's a graphics section where you can edit some graphics settings, including:
(When you're using FullScreen, you should use a standard resolution supported by your monitor.)
And you can use this line
to pick which monitor to use (starting at 0).
Perfect, thankyou so much!
Oh my god, I never expected to see this again. TBH I'd forgotten about it. The nostalgia!!! :)
:)
Hello, are you thinking about bringing a port of the game to world of keflings for pc soon?
It is a game that I loved as a boy and I would like to be able to play the experience again with my xbox avatar but now on PC :D
Will world of keflings er be on pc?
was a very unique and fun game!
I know you guys made that vr one but it went kinda undernoticied by everyone
if you think nobody would play a pc version you should see the castle miner z port to steam they have a lot of reviews n sales for a xbox ported game
You could also if you plan on porting make all the dlc in basegame but make the game itself cost more money
or just make it dlc idk id think it be nice for fans and im sure theyd be fine with it
We're planning on bringing A World of Keflings to PC at some point!
It'll be interesting to see how the sequel will transition to PC. A Kingdom for Keflings already had a PC port, which was like the XBLA version minus the Avatar support, so you just had to pick from one of the pre-existing giant characters. The sequel just had Avatars as playable giants (or Miis in the Wii U version), so I guess they will need to make new distinct giant models for the game in order to release it on PC. Microsoft have already stopped supporting Avatars except for preservation for old titles and Nintendo seems to be putting aside Mii support with the Switch, which makes me worried if they will be dropped entirely by the next system. So i guess going forward, even if they continue supporting said platforms, using just original characters as protagonists is probably the way to go.
Is ancients of ooga ever going to be on xbox1
It seems unlikely at this point, though I can't say never.
With the porting efforts, have y'all ever seriously considered open sourcing the game so the community can help?
Are you referring to the porting efforts to bring A World of Keflings (not this game) to PC? Have considered, but maybe not "seriously". :) Going open-source with the full game and the custom engine and toolset it's based on would be a lot of work.
On the other hand, it'd be interesting to fully release the storytelling contents (and tools) and let people make new stories!
man your game is awesome. i remember playing the demo on xbox 360 nonstop cause i couldn't afford the game, and eventually bought both versions + the map packs on 360, with me double dipping on PC cause i lost my purchase info. 360 version's still my favorite overall since it feels more polished and there's avatars, but the PC version's a great option too.
Thanks so much!
So I paid for it. I've downloaded everything, and for some reason it doesn't hold my progress. It seems like I have to keep redownloading it. I can't find a file for me to just click the game to play?
Once you've installed, there should be a Keflings option in the start menu somewhere. If not, you can directly open (or make your own shortcut to) the equivalent of:
C:\Program Files (x86)\NinjaBee\AKingdomForKeflings\A Kingdom for Keflings.exe
That's the executable that got installed.
Thanks god I can see this game again that I loved to play in my Xbox 360 back then, this is such nostalgic that makes me happy, I hope y'all can make similar games like this soon!
Thank you!
Yes! I was looking for this earlier this year and found out it was Xbox Live only, so I was thinking I'd never play it again given I only ever had the demo and it didn't even exist as Abandonware (so many good games lost to Xbox Arcade... :/). But it's gonna be so cool seeing this again, it was always such a casual game for me.
Nice! Thanks!
when kingdom for keflings and such end up getting put on steam and such will they get the features that xbox had? maybe if the game gets also put on the windows store that the xbox avatar thing could be on the pc version.
Hi! Thanks for the questions...
I'm not sure yet which features we'll carry over. Not all of them. A World of Keflings on Xbox has a ton of tiny unique features that depend on Xbox Live services, like banner towers, sharing collectible progress through message payloads, unlocking of content based on what other Xbox games you own, Xbox Live Avatar support, unlocking new avatar content from within the game, and a dozen other weird little things. We went a bit crazy on that stuff.
For Steam, much of that will go away.
We don't have any plans for Windows Store releases any time soon, unfortunately.
the xbox live avatar thing i understand, could always have an avatar customizer for the content you would unlock within the game. with the banner towers couldnt that just use steam userpicture or am i remebering them wrong. and the unlocking content based on other games you own depending on the games you could just use steam to check, if its games that arnt on steam yet then there would be an issue there. and the collectible progress i dont understand what you mean by message payloads. and anyway id asume that when the chance rises to be able to work on porting or making your own games again that you wouldnt want to just have it be a port and rather it be a special edition which could lead to just reworking features for steam and having new content ofcause
Hey man, i just realized something, there are no shadows on PC from what i can tell, maybe mines screwed up but i just noticed how the Xbox version has shadows but mine doesn't, is there something in a text file i could change or is it just a porting issue?
Dang... good question. I hadn't looked into this in many years, so I dug around a bit. Porting issue. Looks like we never got shadows working on the PC before releasing.
Oh alrighty, at least the games still awesome lol, can't stop playing it.
Thank you! :)
I have the windows version on PC. I have no idea how to destroy a building. What key do I press. The instructions just show a non existent picture. I am stuck at urban renewal.
When your giant is facing a building, you should see an action icon appear at the bottom of your screen with a fist icon indicating "punch". Punch a building several times to break it.
I bought it and downloaded all of the 3 files and now I can't get the game to open. Please help
You should be able to download the Installer from right here on the itch.io page (see the "Download" button above the comments section).
Run that installer to install the game, if you haven't already. The installed game should be reachable from the start menu after that.
One of the extra 3 files you get for buying the game is the key you use to unlock the full version of the game (from the demo version you installed).
Dude this game was awesome on the 360, I finally decided to buy it a few months ago and it was one of the best purchases ever, awesome job!
Thank you!
I have a monitor in portrait and the game always launches on that one. Can I select which monitor it launches too? Something in the game files?
Yep! If you're comfortable with (carefully) editing the fsall/settings.ini file, there's a graphics section where you can edit some graphics settings, including:
When you're using FullScreen, you should use a standard resolution supported by your monitor.
And you can use this line
to pick which monitor to use (starting at 0).
Thanks guys!
Please make more of these games! Or i'm gunna lol....maybe flavor it like a space game and boom - its a new IP yaaaaay
Not kidding (entirely). Make more or i'ma do it for ya :) because there is a very clear market for it, and our studio loves cult classics that time has forgotten!
Haha.. well, my reply is "Do it!" Make your game, and let me know so I can play it! :)
:D Sounds like a great idea! just in time for our pitch meeting coming up too! I appreciate the blessing :) I don't like to step on other devs' toes ;)
i just want to say thank you for making my childhood, i had mad fun playing this game on the 36
Fantastic! Thanks for the comment!
thank you for making time with my family even more fun with this game.
Thank you for the very nice feedback!
Wheres world of keflings
fr
See comments below. We'll be working on it at some point, but don't have a schedule to announce.
xbox controller not working ?
This takes me back
How do i get the map packs after buying the game
Nevermind, found it. x3
Hey NinjaBee... I just want to say thanks for this game... i played it when i was a kid and i really liked it <3
Heya Ninjabee, are you maintaining/updating this game day by game? Cuz id like to see more content within it.
Sadly miss the controller support so that I can kick keflings around which I usually do without picking them up.
Other than that love the game on trial, too bad I was a young pal and my parents were refusing to pay for the key dwb. But hey I paid for it and liking it so far, just a suggestion please let us kick keflings around without picking em up just like the xbox version
I'm having trouble changing the resolution to anything other than 800x600 on PC, and the fullscreen option doesn't work either. How can I make the window for the game bigger? I'm on Windows 10.
On the main menu go to "Help & Options", then select "Graphics". It'll restart the program once you change the resolution, then it'll ask you to confirm the changes
I've done these steps but it doesn't end up actually changing the resolution.
Same here, It's not saving any settings.
I was just wondering if there has been any update on bringing any of your games to steam?
Thanks for asking. I'm sorry to say it's being delayed even more as we focus on new contract work. :( It's still absolutely the long-term plan.
You have a new project! Hype! Is there any information you can share about it. Thanks!!!!! Much love.
Ah, unfortunately this time I just mean the team is caught up in contracting on third party work, which we've been doing for a few years - helping other people make their games! For instance, we got to help with Fuser, which is an awesome music-driven game from Harmonix.
But NinjaBee is not dead, and one day we'll be (1) working on more Keflings games, and (2) working on other new games! We just don't know when.
And thanks so much for being interested!
The memories of coming back from school and going on my xbox 360 to play this game are coming back, this game is amazing.
loved this game on the xbox
Thank you!
Just bought this because my wife wanted to play with me, but we can't figure out how to rotate the camera? Is there a manual with all the controls for pc?
Ah, sorry - there's not a manual with windows controls. And unfortunately, there's no camera rotation on the PC version. The whole game should be playable without rotation - even on console, we only allowed a slight brief swing to one side or another, and the game is designed to be played from one angle without camera management needed.
Hello,
Is there controller support? It doesn't seem to work with controller.
Unfortunately, there's no controller support in the Windows version.
Thank you for responding, I figured it out. I used a controller emulator called DS4 and mapped it to the keyboard configuration listed in your read me word document. It was simple and works! I’m sure others will have this questions later, I would recommend they research DS4 controller emulator but need to caution the download source, wouldn’t want anyone getting a malware. Love this game!
Great! Nice job working that out, and thanks for following up!
You can also just use steam. see my comment below!
Hi i have a question how do i play online because i am very confused on how to play with my friend
There's some info on this page about it, but here it is for your convenience:
Network Play: You can play with another player over a LAN network or over the Internet. For play over the internet, one of the players will need to set up port forwarding (e.g. see https://www.noip.com/support/knowledgebase/general-port-forwarding-guide/ ) for port 17432. This is technical, but fairly common for multiplayer games. If you don't understand port forwarding or don't want to do it, then please don't purchase the full game expecting multiplayer play. There is no matchmaking service for A Kingdom for Keflings on Windows.
Okay thanks
Hello, I downloaded the windows edition and am unable to get the game. My computer refuses to download it stating it contains a virus and automatically deletes everything before any download can be completed. No matter what course of action I take to adjust the download protection parameters or the way I go about downloading it, I still get the same results.
Hi. When you download, do you have any kind of "more" or "advanced" button you can click to save the file despite the warning? What anti-virus are you using?
You should be getting the game itself from the Download button or from here: https://ninjabee.com/games/akingdomforkeflings/
When I download to Windows, using Microsoft Defender as my anti-malware software, I get no virus errors.
There's a known false-positive coming from Gridinsoft anti-virus, if you use that (or use something that references its database). We've scanned and double-checked with other anti-virus software and there's no issue.
If you're ultimately still unable to download the game, we can request a refund for you.
hey just asking btw, but i downloaded the demo and i was just scanning it on virus total and it says Trojan.Win32.Agent.oa!s1 by Gridinsoft just to confirm is this a error with the virus checking, sorry i am just being caution about this.
Thanks for asking, and I understand your caution. This Gridinsoft result is a false positive. I looked into this and Gridinsoft is evidently a sketchy product itself (see reddit threads about Gridinsoft).
No other anti-malware product detects an issue, including manual scans I did again just now with Windows Defender and Malwarebytes, which I trust.
ok thank you
Please port this to steam, This is one of my favorite games. I love your games ninjabee. I wanna be able to play them all in one spot with ease!
Thanks! The most likely next game on steam will be an adaptation of A World of Keflings, but unfortunately I can't promise anything soon!
This gets my hype train going! love you guys hope to see it soon.
Please patch the game so that it can find the key file after it is placed in the install folder
My friends and I played this game so much on xbox when it came out, instant buy for us. Are you guys still pursuing World on PC? Thanks for the game!
We are still pursuing A World of Keflings on PC! Unfortunately, no timeline to announce yet. We're mostly caught up in contract work to pay salaries, but AWoK on PC is where I'd like to be putting our effort next.
Hello!
I purchased this game now finding out it was still available for Windows, I played the WOK Windows 8 demo back when I was a kid which is what brought me to love the Keflings games, sadly I didn't have the means to purchase the Windows 8 version back then and till I could it was no longer available...
This game is good though, not as fun(ny) with there being no cutscenes with the Keflings and all that fancy stuff but I still love it so I want to ask: with the current expansion of the Windows on ARM market would you perhaps consider building an ARM version as well, be it ARM32 or ARM64? (I did notice ARM32 compiled programs seem to use less power so I have a slight preference for it, at least when I build stuff)
It would be great for playing it on the go and seeing as the Windows 8 version of WOK was available for RT (ARM32) it may not be that hard.
Although looking at the game logs it seems to be using OpenGL which isn't exactly available on WoA but there's the Microsoft provided package which allows some programs to use OpenGL and then there's also ANGLE or even GLDirect (which may work considering how old this seems to be), all 3 of which support/have been ported to ARM (GLDirect only to ARM32).
Thanks for the suggestions and technical details! The most likely place we'll put new efforts is into a new build of A World of Keflings, so hopefully we'll get what you want into that! Nothing to announce, unfortunately, and no timeline we can promise yet.