A downloadable game for Windows

Buy Now$9.00 USD or more

Create your own, private, medieval world with the help of a few Keflings!

Play as a Giant and help the tiny Keflings build up and beautify their Kingdom. Start out small, unlocking new blueprints, buildings and tasks as you work towards designing and building a Kefling castle.

You can download the TRIAL VERSION (demo) for free and see if you like it.  A Kingdom for Keflings is an older game (developed in 2008), so it's a good idea to try the demo to make sure it runs nicely on your PC.

When you buy the game here on itch.io, you'll get access to download a License Key that unlocks the full game from the same demo you already have installed.

Network Play:  You can play with another player over a LAN network or over the Internet.  For play over the internet, one of the players will need to set up port forwarding (e.g. see https://www.noip.com/support/knowledgebase/general-port-forwarding-guide/ ) for port 17432.  This is technical, but fairly common for multiplayer games.  If you don't understand port forwarding or don't want to do it, then please don't purchase the full game expecting multiplayer play.  There is no matchmaking service for A Kingdom for Keflings on Windows.

This is the Windows version of A Kingdom for Keflings.  For the Xbox 360 or Xbox One games, please visit the Microsoft store pages for A Kingdom for Keflings or A World of Keflings.

Mild Cartoon Violence

Rated 4.9 out of 5 stars
(12 total ratings)
GenreSimulation, Strategy
TagsCity Builder, giant, kefling, kingdom
Average sessionAbout a half-hour
MultiplayerAd-hoc networked multiplayer


Buy Now$9.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $9 USD. You will get access to the following files:

LICENSE KEY (text file) 1 kB
Map Pack 1 (DLC) 53 kB
Map Pack 2 (DLC) 53 kB

Download demo

A Kingdom for Keflings Installer 63 MB


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Viewing most recent comments 1 to 40 of 43 · Next page · Last page

Will world of keflings er be on pc?

was a very unique and fun game!

I know you guys made that vr one but it went kinda undernoticied by everyone

if you think nobody would play a pc version you should see the castle miner z port to steam they have a lot of reviews n sales for a xbox ported game

You could also if you plan on porting make all the dlc in basegame but make the game itself cost more money

or just make it dlc idk id think it be nice for fans and im sure theyd be fine with it

We're planning on bringing A World of Keflings to PC at some point!

It'll be interesting to see how the sequel will transition to PC. A Kingdom for Keflings already had a PC port, which was like the XBLA version minus the Avatar support, so you just had to pick from one of the pre-existing giant characters. The sequel just had Avatars as playable giants (or Miis in the Wii U version), so I guess they will need to make new distinct giant models for the game in order to release it on PC. Microsoft have already stopped supporting Avatars except for preservation for old titles and Nintendo seems to be putting aside Mii support with the Switch, which makes me worried if they will be dropped entirely by the next system. So i guess going forward, even if they continue supporting said platforms, using just original characters as protagonists is probably the way to go.

Is ancients of ooga ever going to be on xbox1 

It seems unlikely at this point, though I can't say never.

With the porting efforts, have y'all ever seriously considered open sourcing the game so the community can help?

Are you referring to the porting efforts to bring A World of Keflings (not this game) to PC?  Have considered, but maybe not "seriously". :)  Going open-source with the full game and the custom engine and toolset it's based on would be a lot of work.

On the other hand, it'd be interesting to fully release the storytelling contents (and tools) and let people make new stories!

man your game is awesome. i remember playing the demo on xbox 360 nonstop cause i couldn't afford the game, and eventually bought both versions + the map packs on 360, with me double dipping on PC cause i lost my purchase info. 360 version's still my favorite overall since it feels more polished and there's avatars, but the PC version's a great option too.


Thanks so much!

So I paid for it. I've downloaded everything, and for some reason it doesn't hold my progress. It seems like I have to keep redownloading it. I can't find a file for me to just click the game to play?

Once you've installed, there should be a Keflings option in the start menu somewhere.  If not, you can directly open (or make your own shortcut to)  the equivalent of:

C:\Program Files (x86)\NinjaBee\AKingdomForKeflings\A Kingdom for Keflings.exe

That's the executable that got installed.

Thanks god I can see this game again that I loved to play in my Xbox 360 back then, this is such nostalgic that makes me happy, I hope y'all can make similar games like this soon!

Thank you!

Yes! I was looking for this earlier this year and found out it was Xbox Live only, so I was thinking I'd never play it again given I only ever had the demo and it didn't even exist as Abandonware (so many good games lost to Xbox Arcade... :/). But it's gonna be so cool seeing this again, it was always such a casual game for me.

Nice! Thanks!

when kingdom for keflings and such end up getting put on steam and such will they get the features that xbox had? maybe if the game gets also put on the windows store that the xbox avatar thing could be on the pc version.

Hi!  Thanks for the questions...

I'm not sure yet which features we'll carry over.  Not all of them.  A World of Keflings on Xbox has a ton of tiny unique features that depend on Xbox Live services, like banner towers, sharing collectible progress through message payloads,  unlocking of content based on what other Xbox games you own, Xbox Live Avatar support, unlocking new avatar content from within the game, and a dozen other weird little things.  We went a bit crazy on that stuff.

For Steam, much of that will go away.

We don't have any plans for Windows Store releases any time soon, unfortunately.

the xbox live avatar thing i understand, could always have an avatar customizer for the content you would unlock within the game. with the banner towers couldnt that just use steam userpicture or am i remebering them wrong. and the unlocking content based on other games you own depending on the games you could just use steam to check, if its games that arnt on steam yet then there would be an issue there. and the collectible progress i dont understand what you mean by message payloads. and anyway id asume that when the chance rises to be able to work on porting or making your own games again that you wouldnt want to just have it be a port and rather it be a special edition which could lead to just reworking features for steam and having new content ofcause

Hey man, i just realized something, there are no shadows on PC from what i can tell, maybe mines screwed up but i just noticed how the Xbox version has shadows but mine doesn't, is there something in a text file i could change or is it just a porting issue?

Dang... good question.  I hadn't looked into this in many years, so I dug around a bit.  Porting issue.  Looks like we never got shadows working on the PC before releasing. 

Oh alrighty, at least the games still awesome lol, can't stop playing it.

Thank you!  :)

I have the windows version on PC. I have no idea how to destroy a building. What key do I press. The instructions just show a non existent picture. I am stuck at urban renewal. 

When your giant is facing a building, you should see an action icon appear at the bottom of your screen with a fist icon indicating "punch".  Punch a building several times to break it.

I bought it and downloaded all of the 3 files and now I can't get the game to open. Please help

(1 edit)

You should be able to download the Installer from right here on the itch.io page (see the "Download" button above the comments section).

Run that installer to install the game, if you haven't already.  The installed game should be reachable from the start menu after that.

One of the extra 3 files you get for buying the game is the key you use to unlock the full version of the game (from the demo version you installed).


Dude this game was awesome on the 360, I finally decided to buy it a few months ago and it was one of the best purchases ever, awesome job!

Thank you!

I have a monitor in portrait and the game always launches on that one. Can I select which monitor it launches too? Something in the game files?

Yep!  If you're comfortable with (carefully) editing the fsall/settings.ini file, there's a graphics section where you can edit some graphics settings, including:

FullScreen = yes ; Full screen window
XScreenRes = 1920 ; Screen width
YScreenRes = 1080 ; Screen Height

When you're using FullScreen, you should use a standard resolution supported by your monitor.

And you can use this line

Adapter = 1

to pick which monitor to use (starting at 0).

Thanks guys!

Please make more of these games! Or i'm gunna lol....maybe flavor it like a space game and boom - its a new IP yaaaaay

Not kidding (entirely). Make more or i'ma do it for ya :) because there is a very clear market for it, and our studio loves cult classics that time has forgotten!

Deleted 100 days ago

Haha.. well, my reply is "Do it!"  Make your game, and let me know so I can play it!  :)

:D Sounds like a great idea! just in time for our pitch meeting coming up too! I appreciate the blessing :) I don't like to step on other devs' toes ;)


i just want to say thank you for making my childhood, i had mad fun playing this game on the 36


Fantastic!  Thanks for the comment!

thank you for making time with my family even more fun with this game.


Thank you for the very nice feedback!


Wheres world of keflings



See comments below.  We'll be working on it at some point, but don't have a schedule to announce.

xbox controller not working ?

This takes me back

How do i get the map packs after buying the game

Nevermind, found it. x3

Hey NinjaBee... I just want to say thanks for this game... i played it when i was a kid and i really liked it <3

Heya Ninjabee, are you maintaining/updating this game day by game? Cuz id like to see more content within it.

Sadly miss the controller support so that I can kick keflings around which I usually do without picking them up.

Other than that love the game on trial, too bad I was a young pal and my parents were refusing to pay for the key dwb. But hey I paid for it and liking it so far, just a suggestion please let us kick keflings around without picking em up just like the xbox version

(1 edit)

I'm having trouble changing the resolution to anything other than 800x600 on PC, and the fullscreen option doesn't work either. How can I make the window for the game bigger? I'm on Windows 10.

On the main menu go to "Help & Options", then select "Graphics". It'll restart the program once you change the resolution, then it'll ask you to confirm the changes

I've done these steps but it doesn't end up actually changing the resolution.

Same here, It's not saving any settings.

I was just wondering if there has been any update on bringing any of your games to steam?

Thanks for asking.  I'm sorry to say it's being delayed even more as we focus on new contract work.  :(  It's still absolutely the long-term plan.

You have a new project!  Hype!  Is there any information you can share about it. Thanks!!!!! Much love.


Ah, unfortunately this time I just mean the team is caught up in contracting on third party work, which we've been doing for a few years - helping other people make their games!  For instance, we got to help with Fuser, which is an awesome music-driven game from Harmonix.

But NinjaBee is not dead, and one day we'll be (1) working on more Keflings games, and (2) working on other new games!  We just don't know when.

And thanks so much for being interested!


The memories of coming back from school and going on my xbox 360 to play this game are coming back, this game is amazing.


loved this game on the xbox


Thank you!

Just bought this because my wife wanted to play with me, but we can't figure out how to rotate the camera? Is there a manual with all the controls for pc?

Ah, sorry - there's not a manual with windows controls.  And unfortunately, there's no camera rotation on the PC version.  The whole game should be playable without rotation - even on console, we only allowed a slight brief swing to one side or another, and the game is designed to be played from one angle without camera management needed.


Is there controller support? It doesn't seem to work with controller.

Unfortunately, there's no controller support in the Windows version.


Thank you for responding, I figured it out. I used a controller emulator called DS4 and mapped it to the keyboard configuration listed in your read me word document. It was simple and works! I’m sure others will have this questions later, I would recommend they research DS4 controller emulator but need to caution the download source, wouldn’t want anyone getting a malware. Love this game!


Great!  Nice job working that out, and thanks for following up!


You can also just use steam. see my comment below!

Hi i have a question how do i play online because i am very confused on how to play with my friend

There's some info on this page about it, but here it is for your convenience:

Network Play:  You can play with another player over a LAN network or over the Internet.  For play over the internet, one of the players will need to set up port forwarding (e.g. see https://www.noip.com/support/knowledgebase/general-port-forwarding-guide/ ) for port 17432.  This is technical, but fairly common for multiplayer games.  If you don't understand port forwarding or don't want to do it, then please don't purchase the full game expecting multiplayer play.  There is no matchmaking service for A Kingdom for Keflings on Windows.

Okay thanks

Hello, I downloaded the windows edition and am unable to get the game. My computer refuses to download it stating it contains a virus and automatically deletes everything before any download can be completed. No matter what course of action I take to adjust the download protection parameters or the way I go about downloading it, I still get the same results.

Hi.  When you download, do you have any kind of "more" or "advanced" button you can click to save the file despite the warning?  What anti-virus are you using?

You should be getting the game itself from  the Download button or from here:  https://ninjabee.com/games/akingdomforkeflings/

When I download to Windows, using Microsoft Defender as my anti-malware software, I get no virus errors.

There's a known false-positive coming from Gridinsoft anti-virus, if you use that (or use something that references its database).  We've scanned and double-checked with other anti-virus software and there's no issue.

If you're ultimately still unable to download the game, we can request a refund for you.

hey just asking btw, but i downloaded the demo and i was just scanning it on virus total and it says Trojan.Win32.Agent.oa!s1 by Gridinsoft just to confirm is this a error with the virus checking, sorry i am just being caution about this.

Thanks for asking, and I understand your caution.  This Gridinsoft result is a false positive.  I looked into this and Gridinsoft is evidently a sketchy product itself (see reddit threads about Gridinsoft).

No other anti-malware product detects an issue, including manual scans I did again just now with Windows Defender and Malwarebytes, which I trust.

ok thank you

Please port this to steam, This is one of my favorite games. I love your games ninjabee.  I wanna be able to play them all in one spot with ease!

Thanks!  The most likely next game on steam will be an adaptation of A World of Keflings, but unfortunately I can't promise anything soon!

This gets my hype train going! love you guys hope to see it soon.

Please patch the game so that it can find the key file after it is placed in the install folder


My friends and I played this game so much on xbox when it came out, instant buy for us. Are you guys still pursuing World on PC? Thanks for the game!


We are still pursuing A World of Keflings on PC!  Unfortunately, no timeline to announce yet.  We're mostly caught up in contract work to pay salaries, but AWoK on PC is where I'd like to be putting our effort next.

I purchased this game now finding out it was still available for Windows, I played the WOK Windows 8 demo back when I was a kid which is what brought me to love the Keflings games, sadly I didn't have the means to purchase the Windows 8 version back then and till I could it was no longer available...

This game is good though, not as fun(ny) with there being no cutscenes with the Keflings and all that fancy stuff but I still love it so I want to ask: with the current expansion of the Windows on ARM market would you perhaps consider building an ARM version as well, be it ARM32 or ARM64? (I did notice ARM32 compiled programs seem to use less power so I have a slight preference for it, at least when I build stuff)

It would be great for playing it on the go and seeing as the Windows 8 version of WOK was available for RT (ARM32) it may not be that hard.

Although looking at the game logs it seems to be using OpenGL which isn't exactly available on WoA but there's the Microsoft provided package which allows some programs to use OpenGL and then there's also ANGLE or even GLDirect (which may work considering how old this seems to be), all 3 of which support/have been ported to ARM (GLDirect only to ARM32).

Thanks for the suggestions and technical details!  The most likely place we'll put new efforts is into a new build of A World of Keflings, so hopefully we'll get what you want into that!  Nothing to announce, unfortunately, and no timeline we can promise yet.


Hey, Steve, dumb question. I understand that KFK is a bit older now, but how would I go about adjusting the settings to allow controller use like was on the XBL version?

Also, I'd like to add my voice to those who've suggested Steam release. I know Steam is a rather demanding platform, but with the resurgence of nostalgia for older games like KFK and WOK, especially amongst those who used to be on XBL and moved to PC gaming. It could flop, but I don't know if it would, given the success of games like Rollercoaster Tycoon and Terraria. 

I hope you're doing well, my dude. Stay upright.

Wow, I got way behind on comments.  Sorry about that.  I am staying upright, but sometimes just barely!  :)

We'll try to have a look at controller support, but I think anything that even requires a new build will have to wait for A World of Keflings on PC, which is something we're looking at again, especially for a Steam release.

Thanks for the comments!

Life gets crazy at times, I understand. I'll be on the lookout for a Steam release. I'll definitely be one of the first to pick it up when/if it launches! Stay safe, my dude.

Hello. I've bought this game before using the email: "Michael_rothwow@hotmail.no" Is it possible for you guys to see my earlier purchase? I forgot to write down the product key i got, and now i can't find it.

Nice to see that you guys are still around! Would be great to have all your games on Steam and GOG with cloud saves, achievements, and all.

Also, what was the reason to release the WiiU version of A World of Keflings only in NA? My modded WiiU saved the day tho so I had the chance to play the splitscreen mode which was really cool. It also had multiple languages to choose from so I'm a bit confused why it never came over to europe.

If I recall correctly, the reason was partly political and partly practical - releasing in Europe on the Wii-U (at the time) required a new contract with a different part of Nintendo, with new hoops to jump through.  I think we knew by then that the Wii-U release was not going to recoup what we had spent on it, so it didn't make sense to spend even more time/money for a smaller market to also flop in.  :(

I hope you can bring this game and its sequel to Steam. Actually, it would be awesome if you could release them on Switch with Mii support! I know there was going to be one for the Wii U, but I don't know whatever happened to that.


A World of Keflings was indeed released on the Wii U, with Mii support, updated art, and additional content included.

We're looking at the possibility of releasing A World of Keflings on Steam.

would you add kingdom for keflings as content for world? since I was thinking about buying this game again on pc but if i could buy worlds and be able to play both games again Id loved to. also is whalebunny the new name for ninjabee or are you working with them to bring it to pc? since they had a reply 13 days ago

Haha, woops!  I was signed in to the wrong account like a dork.  WhaleBunny and NinjaBee are not working together. 

I'm Steve, the lead designer of the Keflings games.  In my view, A World of Keflings is everything A Kingdom for Keflings was, and tons more, so it wouldn't add anything to include Kingdom as content in world.  But thanks for the suggestion!

The Wii U version was never available in PAL regions, so unfortunately I never got to play that version.


I'd certainly give a +1 to the vote for World of Keflings (or a sequel?) on Steam - I'd have to buy 3 copies or my daughter would never forgive me!

Putting in a bit of an avatar maker, to make up for the lack of X-Box avatars, would be a much appreciated move.

Hey! You should put the game either in the game pass, steam or something for PC. And controller support would be appreciated. A game I use to play younger on Xbox 360, so great to play again <3


Hi!  Thanks for the feedback.  We've been talking about bringing A World of Keflings back and putting it on Steam   We'll see!

A re-release on Steam would be much appreciated! I feel like A World of Keflings is in a somewhat hard to access state for people looking to replay it, given the Windows 8 version doesn't run on Windows 10, isn't for sale anymore, and the only other option is picking up an entire older console.

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